Three thing that I learned during this project were how to make an moving muit layered landscape view of some place. I also learned how walt Disney made his first couple films. The last thing I learned was how using more layers that move at different speeds can created a effect of depth.
The main socpe of this video was to make it a chase scene or an A to B scene where the character goes from one place to another.
The process in which I Made this video was stating to pitch ideas to my partner when we found an idea that we liked we started to story board which is planning out very shot in the video. After we finished story boarding we got a camera and started filming each shot once or twice to make sure we got the shot perfect then we wen to our computer and edited the videos the we wanted. I edited my video then I put music and translations into some shots.
Some thing I learned when I was filming was not to film a close up shot in front of a reflecting surface because when you watch that clip you can see the tripod or the person filming in the window or reflective surface.
something I would do different for my next video is have a more funny or a more elaborate video. I would also try to finish my filming in first day so I have more time to take a clip that i missed or want to add.
Something that I would keep the same is the music type, the changing scene effects and the close ups.
some experience that I will got from this project is how to film in an area with a lot of people and noise from those people also how to think a head in order to plan out the shot angles ( Cu, wide, medium)
Some general thoughts I had was that this project was very fun and a great leaning experience.
My character is a knight. I designed my character this way because it was a lot easier to draw and to me it looks like a knight. my thought behind my character was trying to make it look like a knight and to make a cool character.
Yes i ran into problems when designing my character. one problem was i could think of an idea for an hour or so and i also left the arms and legs attached to my character body which was hard to fix in photoshop. Yes i had problems with the keyframes my problem was trying to get them to be close enough together to look like the character was naturally walking and make it not look like a robot. When i was creating the keyframes i had three keyframes in a clump and this equals one step for one of the feet then the other leg would have three keyframes and it would just keep alternating until my character walked off the screen.
original version
one thing i can say about what i learned is not to have the legs and arms attached to the body when you scan your character into the computer. another is getting the legs perfectly opposite to each other when walking. the last thing i learned is to take more time toad more detail to my original design. i one issue i had while making my character walk was when the character walked it looked like a robot. if i could redo it i would add more detail tony original desgin. i feel that i did well for this being my first walking animation.
revised version
One thing that the people in my class say was wrong was how my character walked the legs were to close together in step time. one thing that the class sayer was good was the motion of the step. i will fixe the issue by moving the keyframes closer so there is no time in between steps which will make the feet opposite of each other.
I learned how to use the pin tool to warp the subject to look like its moving. I also learned how to use the parent feature which makes a object follow whatever you made it's parent at the exact speed and motions.