Tuesday, September 1, 2015
Thursday, May 21, 2015
animation final
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The process that me and my friends followed to make this scene was to first start to come up with ideas and storyboarding then splitting up the parts to each person in the group and then we all went to are computers and started working on the part of the projector we were assigned. next we put all the finished prod outs together.
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though out the project i learned something that would have made it easier. I learn that in order to complete this project in a better manner we needed a lot more team collaboration and i also learned how to use the edge and vertex tools effectively.
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If we did this project again i would want to make better and more complexes space ships and make it so our group would be more organized so we could complete this project in a more efficient manner and make the project in a better quality.
The things we keep the same is the project idea because it was an easy idea that we could go the mile with if we wanted to and we would give the same parts of the projects to the same people because they complete the section to good quality for the project.
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some general thoughts i had about this project was that it was a fun creative project and it gave us a lot of room to think and be creative. the project didn't have a lot of guide lines so we could make our own ideas and granted a lot of freedom which you should keep the same for the years to come.
Tuesday, May 19, 2015
video final (the heist)
The process me and my friends followed was to plan the story first then start writing out a scripted then start drawing the scenes out and what you want to happen in them then get our equipment and go to the location we need and start filming then we bring it back to are computer and start editing.
Some of the things that i learned thought out this project we made was not to film into a strong source of light unless intentional. another thing to to check your camera before going out to film because you might get to location you want to film in and realized that the audio docent work which could set you back a lot of time.
Thought out our process of filming this short film we had some problems that i wish we could of changed. like when we were filming in the flex theater we weren't ready when we got there so we had to spend extra time doing unnecessary thing when we could of been filming, the effect of this was a contiunety error because the layout of the theater changed in-inbetween the days that we filmed. another thing in the lighting in the integration room was different in a lot of the shots we took.
While we were filming there were good things that we did. like sequenceing of the shots we took and how we edited them together it was really smooth and not jumpy in anyway. another good thing was the acting in the film and how it added to the overall project, it keep the audience engaged.
Throughout this project i learned some things. when we were filming in the integration we filmed in to a bright source of light which isn't good for the lighting if you film more then one day. another thing is when filming make sure that you try everything out on the camera so when you get to the location you don't find that a certain aspected dosent work.
Sdome general thoughts i have about this project is that it was one of the more fun projects we worked on because we had some guide lines to follow so we had to find ways to get around them which was fun and it was a great projected because it made us get creative.
Monday, May 18, 2015
Friday, April 24, 2015
Tuesday, April 21, 2015
Monday, April 20, 2015
Wednesday, April 1, 2015
Monday, March 2, 2015
Wednesday, January 28, 2015
Monday, January 26, 2015
tools used to make my projects
I use four different types of light in this project one is the spot light light and it makes a cone shaped light source. Another light i use was the point light and it emits light in all directions. another light is the area light which is use to look like a reflective window or reflective material. the last light is the ambient light and its purpose is to be just like the light in real life.
For this project I use the cut face tool, the extrude tool and the bevel tool. the cut face tool lets you divide a face into two or more different faces and you can cut the face at any angle. The extrude tool let you select face and then lets you pull a new shape from the previous face. the bevel tool lets you lets you round conners and edges.
I use many tools on this project but the main tools are NURBS, curves and revolve. the NURBS is a tool that generates curves and surfaces. the curves tool lets you make the outline of an object like a cup or glass then the revolve tool would finish the cup for you by use the outline you made to make the cup.
some tools i used on this project were the curve tool and the lofting tool. the curve tool lets you make an outline of an object then you use those outlines and the lofting tool to finish the object. the difference between the lofting tool and the revolve tool is the lofting tool makes objects that outlines have more bends and curves.
For this project I use two new tools bump maps and a looping animation. the bump map is a tool that puts a 3-D look to to an object the bump map make objects look like they have a texture to it. the looping animation is a way to have your animation do something but continually preform this action.
I used two more new tools for this project and those tools are keyframes and the graph editor the keyframes are frames that you make so your animation can preform an action the key frames are just place holders for your animation. The graph editor lets you edit the points at which the keyframes are in.
Friday, January 23, 2015
Wednesday, January 14, 2015
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